Infiltradar is a short duration roguelike stealth game that is essentially the mini-map of typical stealth game. It's about as pure a 'stealth' game as can be.




Maneuver 'Agent Mark Arrow' to the top right of the map, avoiding the line of sight of enemies and cameras.



WASD or arrow keys to move
ESC/P to pause
CTRL to run (and increase enemy line of sight)
ALT to stop moving and hide in a box (decreasing line of sight)

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Ludum Dare.rar 18 MB

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Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes

https://www.youtube.com/watch?v=jhJ3ssjfCgs&t=0s

https://www.youtube.com/watch?v=O0NvEYmqtQ8

https://www.youtube.com/watch?v=dQmeXgsqhBM

if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?